Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Gain Enemy if Elvira Pettitt don't already have one. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Switched to Drifter (Barbarian). |
3 |
29 |
Attempted a risky adventure and was sent to prison. |
4 |
29 |
Became a Prisoner (Fixer). |
4 |
33 |
Make friends with another inmate; gain them as a Contact. |
4 |
33 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
33 |
Paroled from prison. |
5 |
33 |
Entered Merchant Academy with the Business curriculum. |
5 |
36 |
Join a social movement. |
5 |
37 |
Graduated with honors. |
6 |
37 |
Became a Merchant (Broker). |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |
6 |
41 |
A good deal ensures Elvira Pettitt is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |