Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Emelia Hall's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Emelia Hall's Contacts or Allies betrays Emelia Hall, ending Emelia Hall's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Good fortune |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Emelia Hall aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |