Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Emily Cunningham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Surveyor (Scout). |
2 |
21 |
Continued as Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of Emily Cunningham's Contacts or Allies betrays Emily Cunningham, ending Emily Cunningham's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
26 |
Became a Agent (Intelligence). |
4 |
30 |
Established a network of contacts. Gain 2 contacts. |
4 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
30 |
Continued as Agent (Intelligence). |
5 |
31 |
Go undercover to investigate an enemy. |
5 |
31 |
Severely injured. Owe 5,000 for medical bills. |
5 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
34 |
Continued as Agent (Intelligence). |
6 |
36 |
Emily Cunningham's work ends up coming home with Emily Cunningham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Emily Cunningham's Contacts or Allies betrays Emily Cunningham, ending Emily Cunningham's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Failed to qualify for Corporate (Citizen). |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
42 |
Betrayed by a friend. One of Emily Cunningham's Contacts or Allies betrays Emily Cunningham, ending Emily Cunningham's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |