Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Emmer Cause's job. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
25 |
Risk Emmer Cause's fortune on a possibility lucrative deal and win. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Emmer Cause's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Voluntarily left Free Trader |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Perform an exemplary service for the scouts. |