Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
An investigation takes on a dangerous turn. |
1 |
19 |
Era Reekey's work ends up coming home with Era Reekey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
28 |
Era Reekey is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
28 |
Became a Scholar (Physician). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
35 |
Refuse to join a cheat in some fashion. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
37 |
Entangled in a bureaucratic or legal morass that distracts Era Reekey from Era Reekey's work. |