Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Erika Martin's time in the scouts. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Erika Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Returned to Scout (Surveyor). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
31 |
Psychologically damaged by Erika Martin's time in the scouts. |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Merchant (Broker). |
6 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |