Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Free Trader). |
2 |
29 |
Make an unexpected connection outside Erna Philpot's normal circles. Gain a Contact. |
2 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
31 |
Continued as Merchant (Free Trader). |
3 |
33 |
A good deal ensures Erna Philpot is living the high life for a few years. |
3 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
35 |
Continued as Merchant (Free Trader). |
4 |
38 |
A sudden war destroys Erna Philpot's trade routes and contacts, forcing Erna Philpot to flee that region of space. |
4 |
38 |
Gain rebels as Enemy |
5 |
38 |
Failed to qualify for Performer (Entertainer). |
5 |
38 |
Submitted to the draft. |
5 |
38 |
Became a Scout (Explorer). |
5 |
40 |
Erna Philpot's ship is damaged, and Erna Philpot have to hitch-hike Erna Philpot's way back across the stars to the nearest scout base. |
5 |
40 |
Gain 4 Contacts. Gain 3 Enemies. |