Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Refused to perform research that goes against Essie Washington's conscience. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
An expedition or voyage goes wrong, leaving Essie Washington stranded in the wilderness. |
5 |
33 |
Failed to qualify for Free Trader (Merchant). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A series of bad deals and decisions force Essie Washington into bankruptcy. Essie Washington salvages what Essie Washington can. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
35 |
Expose or are involved in a scandal of some sort. |
7 |
35 |
Became a Drifter (Wanderer). |
7 |
37 |
Attacked by enemies and injured. |
7 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Gain Enemy if Essie Washington don't already have one. |