Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Esther Jemmy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Esther Jemmy fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Esther Jemmy's time in the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
When dealing with an alien race, Esther Jemmy botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Esther Jemmy have no idea what happened to Esther Jemmy – they found Esther Jemmy's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Esther Jemmy secretly provide religious rites for a dying leader or noble, although they do not share Esther Jemmy's faith. Gain an Ally in the family and a Rival who disagrees with Esther Jemmy's choice. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |