Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Etta Marsden come into conflict with a splinter group Etta Marsden's own religion which maintains Etta Marsden's version is the wrong one. Gain 1 Rivals. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Etta Marsden's Contacts or Allies betrays Etta Marsden, ending Etta Marsden's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Etta Marsden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
38 |
Psychologically damaged by Etta Marsden's time in the scouts. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
40 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |