Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
When dealing with an alien race, Ettie Fleming botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
Ettie Fleming have no idea what happened to Ettie Fleming – they found Ettie Fleming's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Voluntarily left Intelligence |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
Gained a contact. |
6 |
42 |
Promoted to Entertainer (Performer) rank 2. |