Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Became a Entertainer (Artist). |
3 |
23 |
Ettie Learmonth is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
23 |
Became a Merchant (Broker). |
4 |
24 |
Make an unexpected connection outside Ettie Learmonth's normal circles. Gain a Contact. |
5 |
27 |
Voluntarily left Broker |
5 |
27 |
Became a Scout (Surveyor). |
5 |
31 |
Ettie Learmonth's ship is damaged, and Ettie Learmonth have to hitch-hike Ettie Learmonth's way back across the stars to the nearest scout base. |
5 |
31 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
31 |
Continued as Scout (Surveyor). |
6 |
33 |
Perform an exemplary service for the scouts. |
6 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
35 |
Continued as Scout (Surveyor). |
7 |
36 |
Ettie Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ettie Learmonth fail to help. Gain an Enemy. |
7 |
36 |
Nearly killed. Owe 25,000 for medical bills. |