Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Exie Sims's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Exie Sims have no idea what happened to Exie Sims – they found Exie Sims's ship drifting on the fringes of friendly space. |
4 |
27 |
Failed to qualify for Ground Assault (Marine). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Exie Sims's Contacts or Allies betrays Exie Sims, ending Exie Sims's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
38 |
Exie Sims's ship is damaged, and Exie Sims have to hitch-hike Exie Sims's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 3 Contacts. Gain 1 Enemies. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
41 |
Suffer from a life-threatening illness. |