Fae Fallow  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Libert 42 F 12 (2) 9 (1) 11 (1) 10 (1) 10 (1) 7 (0)NoneC9BAA7
Entertaining, Moody, Trusting
 
Skills
Admin 0
Animals 0
Art (Presentation/Write) 1
Athletics 0
Drive 0
Explosives 1
Flyer 0
Gun Combat 0
Melee (Unarmed) 1
Profession (Worker/Hydroponics) 1
Recon 0
Seafarer (Personal) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Scout Explorer Scout13
Drifter Wanderer 11
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Political upheaval strikes Fae Fallow's homeworld, and Fae Fallow is caught up in the revolution.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3 26 Became a Scout (Explorer).
3 28 Fae Fallow have no idea what happened to Fae Fallow – they found Fae Fallow's ship drifting on the fringes of friendly space.
3 30 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 30 Continued as Scout (Explorer).
4 32 Perform an exemplary service for the scouts.
5 34 Continued as Scout (Explorer).
5 35 Fae Fallow have no idea what happened to Fae Fallow – they found Fae Fallow's ship drifting on the fringes of friendly space.
6 35 Became a Drifter (Wanderer).
6 39 Encounter a Psionic institute.
6 39 Tested for psionic powers
6 39 Promoted to Drifter (Wanderer) rank 1.
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