Senior Crewman Fae Griffin  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 42 F 9 (1) 5 (-1) 1 (-2) 4 (-1) 10 (1) 12 (2)9514AC
Confident, Loyal
 
Skills
Astrogation 1
Athletics 0
Carouse 0
Flyer 0
Gun Combat 0
Mechanic 1
Pilot (Spacecraft) 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Merchant Merchant Marine Senior Crewman13
Drifter Scavenger 02
 
Name Type Affinity Enmity Power Influence Species
Patsy Macks Ally 3 0 3 3 Sydite (F/17)
Raleigh Xavier Contact 2 0 2 1 Sydite (M/44)
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 21 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 A good deal ensures Fae Griffin is living the high life for a few years.
2 25 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 25 Voluntarily left Merchant Marine
3 25 Failed to qualify for Worker (Citizen).
3 25 Became a Drifter (Scavenger).
3 29 Attacked by enemies and injured.
3 29 Injured. Fully recovered. Owe 5,000 for medical bills.
3 29 Gain Enemy if Fae Griffin don't already have one.
4 29 Continued as Drifter (Scavenger).
4 31 Suffer from a life-threatening illness.
5 31 Returned to Merchant (Merchant Marine).
5 34 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 35 Continued as Merchant (Merchant Marine).
6 39 Make an unexpected connection outside Fae Griffin's normal circles. Gain a Contact.
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