Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A good deal ensures Fae Griffin is living the high life for a few years. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Gain Enemy if Fae Griffin don't already have one. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Returned to Merchant (Merchant Marine). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Fae Griffin's normal circles. Gain a Contact. |