Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Fairy Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
25 |
Involved in a gambling ring. |
2 |
25 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
25 |
Continued as Rogue (Pirate). |
3 |
28 |
Betrayed by a friend. One of Fairy Steen's Contacts or Allies betrays Fairy Steen, ending Fairy Steen's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Fairy Steen's Contacts or Allies betrays Fairy Steen, ending Fairy Steen's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Returned to Drifter (Barbarian). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Fairy Steen do not know what happened to Fairy Steen. There is a gap in Fairy Steen's memory. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
39 |
Lost eye or limb. |