Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Fanny Dwyer accepted an offer of inducements to betray Fanny Dwyer's faith. Gain 90,000 in cash. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Fanny Dwyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fanny Dwyer fail to help. Gain an Enemy. |
3 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Perform an exemplary service for the scouts. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Fanny Dwyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fanny Dwyer fail to help. Gain an Enemy. |
5 |
35 |
Fanny Dwyer's ship is damaged, and Fanny Dwyer have to hitch-hike Fanny Dwyer's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Fanny Dwyer discover a world, item or information of worth to the Imperium. |
6 |
42 |
Promoted to Scout (Courier) rank 2. |