Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Fay Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Fay Parlow do not know what happened to Fay Parlow. There is a gap in Fay Parlow's memory. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
24 |
Moved to a new world. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Failed to qualify for Flight (Navy). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Became a Citizen (Corporate). |
7 |
38 |
A revolution, attack or other unusual event throws Fay Parlow's life into chaos, forcing Fay Parlow to leave the planet. |
8 |
38 |
Returned to Drifter (Barbarian). |
8 |
42 |
Offered job by a patron. Now owe him a favor. |