Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
29 |
Fern Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Failed to qualify for Army Support (Army). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Continued as Agent (Law Enforcement). |
4 |
35 |
Go undercover to investigate an enemy. |
4 |
35 |
A police detective or rival criminal forces Fern Cox to flee and vows to hunt Fern Cox down. Gain an Enemy. |
4 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
37 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
38 |
A police detective or rival criminal forces Fern Cox to flee and vows to hunt Fern Cox down. Gain an Enemy. |
5 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |