Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Ferne Bramer's work ends up coming home with Ferne Bramer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
A series of bad deals and decisions force Ferne Bramer into bankruptcy. Ferne Bramer salvages what Ferne Bramer can. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Ferne Bramer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Citizen (Colonist). |
4 |
26 |
Ferne Bramer's business expands, Ferne Bramer's corporation grows, or the colony thrives. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
31 |
Ferne Bramer is rewarded for Ferne Bramer's diligence or cunning. |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Citizen (Colonist) rank 1. |
6 |
33 |
Continued as Citizen (Colonist). |
6 |
37 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
37 |
Failed to qualify for Performer (Entertainer). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Courier). |
7 |
41 |
Ferne Bramer spend a great deal of time on the fringes of Charted Space. |
7 |
41 |
Ferne Bramer's ship is damaged, and Ferne Bramer have to hitch-hike Ferne Bramer's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 6 Contacts. Gain 2 Enemies. |