Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Florida Wareham easily defeat. |
1 |
21 |
Gain Enemy if Florida Wareham don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Florida Wareham do not know what happened to Florida Wareham. There is a gap in Florida Wareham's memory. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Birth or Death involving a family member or close friend. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Florida Wareham's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |