Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Francisca Reed's scout ship is one of the first on the scene to rescue the survivors of a disaster but Francisca Reed fail to help. Gain an Enemy. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Francisca Reed accepted an offer of inducements to betray Francisca Reed's faith. Gain 160,000 in cash. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Drafted into Law Enforcement |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |