Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Fred Hale aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
24 |
Fred Hale secretly provide religious rites for a dying leader or noble, although they do not share Fred Hale's faith. Gain an Ally in the family and a Rival who disagrees with Fred Hale's choice. |
3 |
26 |
Voluntarily left Mainstream Believer |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Make an unexpected connection outside Fred Hale's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Returned to Believer (Mainstream Believer). |
7 |
42 |
Fred Hale retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |