Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Freddie Lamb have no idea what happened to Freddie Lamb – they found Freddie Lamb's ship drifting on the fringes of friendly space. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Failed to qualify for Corporate (Citizen). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Freddie Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
35 |
Commanding officer takes an interest in Freddie Lamb's career. |
6 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
36 |
Continued as Navy (Line/Crew). |
7 |
39 |
Injured. Fully recovered. Owe 1,250 for medical bills. |