Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Freddie Mathew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Betrayed by a friend. One of Freddie Mathew's Contacts or Allies betrays Freddie Mathew, ending Freddie Mathew's career. That Contact or Ally becomes a Rival or Enemy. |