Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Gail Holland's ship is damaged, and Gail Holland have to hitch-hike Gail Holland's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
A series of bad deals and decisions force Gail Holland into bankruptcy. Gail Holland salvages what Gail Holland can. |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find Ancient Technology. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Nearly killed. Owe 45,000 for medical bills. |
6 |
34 |
Switched to Scout (Courier) with previous rank. |
6 |
37 |
Gail Holland have no idea what happened to Gail Holland – they found Gail Holland's ship drifting on the fringes of friendly space. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Gail Holland aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
38 |
Switched to Drifter (Barbarian). |
8 |
41 |
Gail Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |