Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Intelligence (Agent). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Risk Garnett Wright's fortune on a possibility lucrative deal and win. |
3 |
31 |
Voluntarily left Merchant Marine |
3 |
31 |
Failed to qualify for Line/Crew (Navy). |
3 |
31 |
Became a Drifter (Barbarian). |
3 |
35 |
Offered job by a patron. Now owe him a favor. |
3 |
35 |
Forced to continue current assignment. |
3 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
35 |
Continued as Drifter (Barbarian). |
4 |
38 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
38 |
Became a Scout (Courier). |
5 |
41 |
Psychologically damaged by Garnett Wright's time in the scouts. |