Team Leader Gene Hislop  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 42 F 8 (0) 6 (0) 8 (0) 3 (-1) 7 (0) 6 (0)868376
Unsystematic, Inherited success
 
Skills
Admin 1
Carouse 1
Diplomat 1
Drive 0
Electronics (Computers) 2
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Jack-of-All-Trades 1
Language 0
Leadership 1
Persuade 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences) 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Marine Marine Support Marine01
Believer Missionary/Humanitarian Team Leader24
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Gene Hislop's work ends up coming home with Gene Hislop, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 19 Failed to qualify for Worker (Citizen).
2 19 Submitted to the draft.
2 19 Became a Marine (Marine Support) with the new title Marine.
2 23 Severely injured. Owe 5,000 for medical bills.
3 23 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 26 Gene Hislop faith is shaken.
4 27 Continued as Believer (Missionary/Humanitarian).
4 30 Gene Hislop is sent to a new community or parish to preach The Word among the poor.
4 31 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 31 Continued as Believer (Missionary/Humanitarian).
5 34 A notable academic consults with Gene Hislop about a publication or documentary he is working on. Gain a Contact in academia.
5 35 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
6 35 Continued as Believer (Missionary/Humanitarian).
6 37 Gene Hislop is chosen to represent Gene Hislop's faith in a vid show or other highly public forum.
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