Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Gertie Ede's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
A sudden war destroys Gertie Ede's trade routes and contacts, forcing Gertie Ede to flee that region of space. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Gertie Ede's Contacts or Allies betrays Gertie Ede, ending Gertie Ede's career. That Contact or Ally becomes a Rival or Enemy. |