Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
A job goes wrong, forcing Glenn Willoby to flee off-planet. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Glenn Willoby's work ends up coming home with Glenn Willoby, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Attempt at commissioned failed. |
6 |
34 |
Voluntarily left Line/Crew |
6 |
34 |
Returned to Agent (Law Enforcement). |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Glenn Willoby's job. |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
40 |
Smuggle illegal items onto a planet. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |