Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Harper Ahern aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Befriended by a senior agent. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Harper Ahern went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Harper Ahern's Contacts or Allies betrays Harper Ahern, ending Harper Ahern's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Scholar (Physician). |
8 |
40 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
42 |
Promoted to Scholar (Physician) rank 1. |