Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Gained a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Enforcer) with previous rank. |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
Heather Commins is rewarded for Heather Commins's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Heather Commins befriend a superior in the corporation or the colony. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
42 |
Heather Commins's business expands, Heather Commins's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Colonist) rank 3. |