Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Scientist (Scholar). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
28 |
Betrayed by a friend. One of Heather Crowle's Contacts or Allies betrays Heather Crowle, ending Heather Crowle's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
28 |
Became a Citizen (Colonist). |
3 |
29 |
Heather Crowle befriend a superior in the corporation or the colony. |
3 |
32 |
Promoted to Citizen (Colonist) rank 1. |
4 |
32 |
Continued as Citizen (Colonist). |
4 |
34 |
Heather Crowle's business expands, Heather Crowle's corporation grows, or the colony thrives. |
4 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
36 |
Continued as Citizen (Colonist). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Failed to qualify for Scientist (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |