Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Given specialist training in vehicles. |
4 |
28 |
Voluntarily left Law Enforcement |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
29 |
Gain Enemy if Heidi Ede don't already have one. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
33 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Embroiled in legal trouble. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Given advanced training in a specialist field |