Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Risk Henriette Moore's fortune on a possibility lucrative deal and win. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
30 |
Criticised a questionable political leader on Henriette Moore's homeworld, causing his downfall. Gain an Enemy |
4 |
30 |
Voluntarily left Performer |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Spend several years jumping from world to world in Henriette Moore's scout ship. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Henriette Moore have no idea what happened to Henriette Moore – they found Henriette Moore's ship drifting on the fringes of friendly space. |
6 |
38 |
Returned to Merchant (Merchant Marine). |
6 |
42 |
Moved to a new world. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |