Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
23 |
Hermina Silva is rewarded for Hermina Silva's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Corporate) rank 1. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
29 |
A revolution, attack or other unusual event throws Hermina Silva's life into chaos, forcing Hermina Silva to leave the planet. |
4 |
29 |
Returned to Drifter (Wanderer). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Voluntarily left Wanderer |
5 |
33 |
Switched to Citizen (Colonist). |
5 |
36 |
Severely injured. Owe 10,000 for medical bills. |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Failed to qualify for Colonist (Citizen). |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
41 |
Encounter a Psionic institute. |
7 |
41 |
Tested for psionic powers |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |