Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Hermine Collins left the community. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Hermine Collins have no idea what happened to Hermine Collins – they found Hermine Collins's ship drifting on the fringes of friendly space. |
4 |
27 |
Became a Merchant (Broker). |
4 |
30 |
Make an unexpected connection outside Hermine Collins's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
A series of bad deals and decisions force Hermine Collins into bankruptcy. Hermine Collins salvages what Hermine Collins can. |
7 |
37 |
Became a Psion (Adept). |
7 |
41 |
Spent time mastering mind and body. |