Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Hermine Fleming is ordered to take part in a black ops mission that goes against Hermine Fleming's conscience. Gain the lone survivor as an Enemy. |
2 |
19 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
23 |
Voluntarily left Scavenger |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Hermine Fleming's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Hermine Fleming's business or ship thrives. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
35 |
Hard times caused by a lack of interstellar trade costs Hermine Fleming Hermine Fleming's job. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Hermine Fleming refused an offer of inducements to betray Hermine Fleming's faith. Gain 4 enemies. |
7 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |