Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A police detective or rival criminal forces Hermine Phillips to flee and vows to hunt Hermine Phillips down. Gain an Enemy. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
22 |
Hermine Phillips is rewarded for Hermine Phillips's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Corporate) rank 1. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
26 |
Hermine Phillips gain experience in a technical field as a computer operator or surveyor. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
33 |
Hermine Phillips's business expands, Hermine Phillips's corporation grows, or the colony thrives. |
4 |
33 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
34 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
36 |
Gain Enemy if Hermine Phillips don't already have one. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
40 |
Hermine Phillips do not know what happened to Hermine Phillips. There is a gap in Hermine Phillips's memory. |