Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Hessie Grant's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
A series of bad deals and decisions force Hessie Grant into bankruptcy. Hessie Grant salvages what Hessie Grant can. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
38 |
Betrayed by a friend. One of Hessie Grant's Contacts or Allies betrays Hessie Grant, ending Hessie Grant's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Given specialist training in vehicles. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |