Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Hester George do not know what happened to Hester George. There is a gap in Hester George's memory. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
25 |
Gain Enemy if Hester George don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Hester George do not know what happened to Hester George. There is a gap in Hester George's memory. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
31 |
Hester George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
32 |
time as a ruler or playboy gives Hester George a wide range of experiences. |
5 |
35 |
Promoted to Noble (Dilettante) rank 1. |
6 |
35 |
Continued as Noble (Dilettante). |
6 |
38 |
Join a conspiracy of nobles that were caught. |
6 |
38 |
Political manoeuvrings usurp Hester George's position. Gain a Rival. |