Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Good fortune |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Drafted into Merchant Marine |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Hildegard Gabb secretly provide religious rites for a dying leader or noble, although they do not share Hildegard Gabb's faith. Gain an Ally in the family and a Rival who disagrees with Hildegard Gabb's choice. |
6 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |