Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Attempted a risky adventure and was wildly successful. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Holly Peck's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
34 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Established a network of contacts. Gain 3 contacts. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Holly Peck went above and beyond the call of duty. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |