Irma George  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 42 F 10 (1) 6 (0) 7 (0) 5 (-1) 7 (0) 5 (-1)A67575
Tactful
 
Skills
Animals 0
Art (Performing) 0
Broker 1
Carouse 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Persuade 1
Pilot 0
Recon 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 02
Scout Explorer 01
Army Cavalry Private01
Merchant Free Trader 22
 
Name Type Affinity Enmity Power Influence Species
Mathilda Bowditch Enemy 0 4 5 2 Ne Kraeda ren Kelva (F/46)
Corbett Learmonth Ally 4 0 1 1 Irhadre (M/56)
 
Term Age History
1 18 Became a Merchant (Broker).
1 21 Moved to a new world.
2 22 Continued as Merchant (Broker).
2 25 Smuggle illegal items onto a planet.
2 26 Forced to muster out.
3 26 Became a Scout (Explorer).
3 29 Psychologically damaged by Irma George's time in the scouts.
4 29 Failed to qualify for Infantry (Army).
4 29 Submitted to the draft.
4 29 Became a Army (Cavalry) with the new title Private.
4 32 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 32 Gain rebels as Enemy
5 32 Switched to Merchant (Free Trader).
5 34 Befriend a useful ally in one sphere. Gain an Ally.
5 36 Promoted to Merchant (Free Trader) rank 1.
6 36 Continued as Merchant (Free Trader).
6 39 Irma George's business or ship thrives.
6 40 Promoted to Merchant (Free Trader) rank 2.
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