Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Irma Nevil's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
Arrested and charged. |
2 |
23 |
Hired a lawyer to beat the charges. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
32 |
Backstab a fellow rogue for personal gain. |
4 |
34 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
36 |
Involved in a gambling ring. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
41 |
Betrayed by a friend. One of Irma Nevil's Contacts or Allies betrays Irma Nevil, ending Irma Nevil's career. That Contact or Ally becomes a Rival or Enemy. |