Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Jacqueline Little left the community. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Jacqueline Little to flee and vows to hunt Jacqueline Little down. Gain an Enemy. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Jacqueline Little run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Flight (Navy). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Jacqueline Little's Contacts or Allies betrays Jacqueline Little, ending Jacqueline Little's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Jacqueline Little's work ends up coming home with Jacqueline Little, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
34 |
Failed to qualify for Physician (Scholar). |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
36 |
Gained a contact. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |