Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Janet Oneil's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A sudden war destroys Janet Oneil's trade routes and contacts, forcing Janet Oneil to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain Enemy if Janet Oneil don't already have one. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Janet Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Returned to Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |