Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A good deal ensures Janette Fuller is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Explorer). |
5 |
37 |
Janette Fuller have no idea what happened to Janette Fuller – they found Janette Fuller's ship drifting on the fringes of friendly space. |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Janette Fuller's Contacts or Allies betrays Janette Fuller, ending Janette Fuller's career. That Contact or Ally becomes a Rival or Enemy. |