Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Nearly killed. Owe 22,500 for medical bills. |
2 |
23 |
Gain Enemy if Janice Hawkins don't already have one. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Janice Hawkins Janice Hawkins's job. |
5 |
30 |
Failed to qualify for Thief (Rogue). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Janice Hawkins's work ends up coming home with Janice Hawkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
35 |
Became a Merchant (Broker). |
7 |
38 |
Embroiled in legal trouble. |