Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Janie Day's Contacts or Allies betrays Janie Day, ending Janie Day's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Accepted a deal with criminal or other figure under investigation. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Embroiled in legal trouble. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Imperial trade restrictions force Janie Day out of business. |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
34 |
Betrayed by a friend. One of Janie Day's Contacts or Allies betrays Janie Day, ending Janie Day's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Failed to qualify for Free Trader (Merchant). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Marine (Marine Support) with the new title Marine. |
7 |
36 |
Assigned to an assault on an enemy fortress. |
7 |
38 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
8 |
38 |
Continued as Marine (Marine Support). |
8 |
40 |
Severely injured. Fully recovered. |